#ifndef ENEMYFALLING_H
#define ENEMYFALLING_H

#include "gamethings.h"

class Enemyfalling : public gamethings
{


public:
    Enemyfalling()
    {
        mObjectType=GameObject::QT_Enemyfalling;//标识对象
    };
    Enemyfalling(QPoint _pos,QPixmap _pixmap);


    void EnemyfallingMove(QPoint _dir=QPoint(0,1));

    void Init(QPoint _pos,QPixmap _pixmap);



};

#endif // ENEMYFALLING_H
